The Journey Begins

Finally! The day has arrived when we get to show you all a little bit of what we have been working on for last eight months. This is PGM 2 and here is a lengthy post of what it will be as well as our vision for the future. First of all we want to say a huge thank you …

Trailer and league – Dev blog #10

Hi! Trailer, sounds, league system and transfers. This has been our week in development. This week we’ve welcomed a couple of awesome guys that are going to do sounds for us including a custom theme song, really looking forward to hearing that. We’ve also started work on the teaser trailer for the game. Settings and menus We’ve worked on the …

Ingame gaming – Dev blog #9

Hi everyone! Another week has flown by and we’re already in august and the last summer month here in Sweden. So, what have we been up to this week? Ingame gaming We’ve worked on several aspects of the ingame gaming this week. You can now add a team logo to your team. Other teams will also have logos and are …

July Summary – Dev Blog #8

Well this has been an exciting week and month for us! I’ll try to summarize what has been accomplished and what lies ahead. Throughout July we’ve accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we’re looking into QA, balancing and polishing the …

Transfer system, database and more – Dev blog #7

Hello Gamers! This week has been outstanding good for us in many ways. Everyone in the office have made great progress and as usual I want to share some of the features, news and what’s coming next week to you. This week Almost finished the transfer system. So now you can send bids to buy players and depending on how …

Wire-framing – Dev blog #6

Greetings Managers! Wire-framing, notifications and tutorial, this is the latest from the development team. Wire-framing We’ve made good progress on implementing the wire-framing in the game. This means putting together all the different parts of the game into one framework including the menus. Ingame The implementation of traits has begun. Traits is what makes the characters in the game have …

Modifiers – Dev blog #5

Greetings Managers! Modifiers, Game Assembly and Multiple Platforms. This has been our week in PGM 2 development. Modifiers After several weeks of hard work we’ve finally implemented a class that can alter the conditions of anything in the game. Whether it’s diseases, skills, injuries or the effect of consumables on our Pro Gamers. All these are now easily added and …

Dev blog #4 – Midsummer Greetings

Hi Guys, Just dropping you a few lines this week as we’re having the rest of the week off for Midsummer. Even though it’s a short week we’ve managed to get some important things done. We’re starting to add more and more things to the office testing build including some finished graphics which makes all the difference when you’re playing …

Dev blog #3 – The more the merrier, adding multi-player

Hello again! The end of another exciting week in the development of PGM 2 is coming to an end. This week has flown by, it feels like only yesterday it was Monday, but a lot of good things has happened, and it’s always satisfying seeing things starting to fall into place. But enough of that, here are the answer to …

Dev blog #2 Insight in to some mechanics

Hello again, This week we’ve enjoyed having a shorter week since we’ve had the ‘Swedish National Day’, a bank holiday here. This is of course nice, but have also kept us more busy here at the office the other days keeping up with internal deadlines. Our last post, the first in our developer blog series, has given us a lot …