Happy Spring!

Development of PGM 2 is going really well. We will not give you any dates, promises or features at this moment, just know that things are going really well.

I just wanted to take a moment and share some information with you guys and give you a heads up about how things are going at the moment.

Development itself is moving along quite nicely, but it’s a painstakingly slow process working methodically one step at the time. We’ve realised that to make this game based around character evolvement takes a lot of time, testing and well written code, much more than we initially thought. The first quarter of this year has been spent on building a solid foundation that’s easily adaptable as we’re moving forward and closer to be able to share things with the outside world.

To make this game as good as it can be, we’ve taken the conscious decision to not share details of the game or release any planned dates to you guys, not because we don’t want to share what we’re doing with you, but because we don’t want to make any promises we might later have to break due to things we can not know about at the present. Right now the game is still quite fuzzy around the edges, we know the core but exactly which features will make it into the final game is not yet set in stone as we might come up with another one that makes the overall gaming experience even better. And it’s the same with dates, we won’t know how long it takes to build things as we don’t know exactly which features will be included or not. The main thing is not to rush something just because we’ve given you guys a date and we don’t want to disappoint you by not delivering.

So at the moment our sole focus is to shape the game we want to build. As the game should have been from the beginning. And when the time is right, we’ll unveil more information about features, design and our plans for future development.

Stay tuned!

/Eyoel